Dare to face the dungeon's challenges? Your fate awaits...
Game Rules
Goal: Clear all cards from the deck before your health reaches 0.
Rooms: 4 cards. Choose 3 in any order. Last card stays.
Cards:
♥ Hearts (Potions): heal health by value. One per room.
♦ Diamonds (Weapons): Equip to fight monsters. Power = value.
♣ Clubs ♠ Spades (Monsters): Strength = value (J-A is 11-14).
Combat:
Without a weapon: Take damage.
With a weapon:
Fight (no level): Take (monster - weapon) damage and level becomes monster value.
Fight (has level): If (monster > level), take full damage. Else take (monster - weapon) damage and level becomes monster value.
Barehand: Take full damage. Tap the Blade Card to toggle Fight or Barehand.
Flee: Skip a room. Cards are moved to bottom of deck. Cannot flee 2 in a row.
Face the Beast!
New Quest?
Are you sure you want to start a new quest? This will end your current game.
Version History
1.2 (Jun 2025): Revamped attacking mechanic. Removed popup. Now tap the blade card to swap between Fight or Barehand before fighting a monster. Fixed visual issues.
1.1 (Jun 2025): Improved game layout. Added Dungeon Card art. Added Settings for choosing Classic or Dungeon art. Rewritten rules for more clarity and simplification. Revamped weapon and stack mechanics. Fixed many bugs.
1.03 (Apr 2025): Added confirmation to New Quest. Added Cancel button to Fight window. Fixed some fleeing inconsistencies.
1.02 (Mar 2025): Limited potion use to one per room; additional potions discarded without effect. Added version history log.
1.01 (Feb 2025): Initial release with core gameplay mechanics.